What are SkillOnNet and their Reputation?

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Daniel C. White
06.03.2021

SkillOnNet is a company that offers various services and products for online casinos. It has been operating since 2005. Its offers include White Label casinos, so you can meet their brand as the management company and the license holder on some websites.

The company has a good reputation in the professional world. SkillOnNet regularly becomes a nominee for the prestigious EGR B2B Awards in the Best White Label Partner category. However, the players in some casinos using the SkillOnNet platform may be surprised to know how highly regarded this company is, because the casinos are far from highly respected by the players.

Given that the vendor also provides customer service when selling a White Lable casino, the level of service should be at the same level. However, there are websites at completely different levels among the casinos operated by SkillOnNet.

There are not very many operators using the platform of this vendor, the most popular being PlayOJO, Lucky Niki and DrueckGlueck. The software provider has not won any prestigious awards, but the White Label casino PlayOJO under its management was named Rising Star by EGR in 2017.

Licenses

The vendor holds four licenses from respected jurisdictions: Malta, the UK, Schleswig Holstein (Germany) and Denmark. This should mean a high level of reliability and quality. They also own an RNG certificate from iTechLabs.

SkillOnNet casino

The SkillOnNet casinos are similar, because they share the same platform. Most of them have similar bonus programs (which may only look different). There is a welcome bonus as free spins or free spins + a deposit bonus. The Daily Picks are the next bonus. Many operators also issue free spins throughout the year, 10 per week.

SkillOnNet games

The company develops games under the GVG (Green Valley Games) brand. They have 30+ slot machines. None of them have become widely recognized, which is not surprising. The GVG slots are primitive both in design and functionality. The most popular slot might be Vampire Feast, but this assumption is only based on the fact that the company released the second part of this slot.

GVG also produces board and card games. There are a total of 14 of them, including various types of roulette, blackjack, punto banco, pai gow, craps, casino war, poker and baccarat. There are also quite a few scratch cards and other games.

As for the game vendors SkillOnNet cooperates with, these are 35 studios in addition to its own, GVG. They include all the most famous developers, as well as little-known vendors. In total, casinos can choose from 1,200 games.

Suspicions of cheating

The reputable resource ThePOGG conducted its research and found that the results of the risk play in video poker produced by SkillOnNet are not random. Therefore, all casinos based on this platform are on their blacklist now, including the well-known PlayOJO casino.

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At the same time, AskGamblers rate SkillOnNet casinos rather high. The vendor is in good standing on many other resources. Moreover, it was nominated for the title of Best White Label Partner once again this year.

Doubts about the company’s software randomness were raised in 2009, when the statistics of the doubling game results were published on one popular forum. It was claimed that out of at least 300 doubling games, about 40–45% were winning. The share of winnings dropped to 20% with the second doubling, and none of the 15 games were won with the third doubling in a row. Other players shared similar comments.

When ThePOGG spotted this discussion in 2012, they decided to run their own experiment. They played 301 doubling video poker games. Of these, 193 were losing and only 108 were winning. In theory, the ratio should have been 150/150. They managed to reach the third doubling in one game 22 times, but never won.

In their calculations, they accepted that 193 losses fell into the 4.9 standard deviation zone. This means that their results deviated greatly from the standard. Later, they calculated that if you played 301 doubling games 2 million times, the results would be as bad as they had in only one case.

There were more calculations, controversial facts, etc. This gave them reason to believe that SkillOnNet games were not random. They approached the developer with these calculations. In response, the developer provided its own data, which met the standard. After that, ThePOGG ran a new experiment and found that the results were indeed within the standard. This gave them reason to believe that SkillOnNet could alter the profit from the games.

Conclusion

We do not know for sure whether the developer actually cheated in the risk game. It is hard to believe that such reputable jurisdictions can tolerate this. Overall, the trust in SkillOnNet has not suffered.